

Leaving Jubilife Village means journeying through a wilderness populated by a hundred different varieties of small apocalypses. Image: Game Freak/The Pokémon Company, Nintendo via Polygon The message is clear: Fucking around with Pokémon is a great way to get mauled.

Characters will casually warn about how quickly you’ll be shunted from the mortal coil if you enter a Pokémon’s territory unprepared. These are people who’ve endured tragedies, and their town has its own Security Corps to prevent a rampage by the very real monsters just outside their walls. Some villagers have been traumatized by wild Pokémon attacks others have lost entire communities.

Unlike in past games, Pokémon are killing people out here. The game is set centuries ago in the Hisui region, before humanity has learned to build a society in peaceful coexistence with Pokémon. In Arceus, you’ll hear people repeat a phrase: “ Pokémon are terrifying creatures.” And they’re not wrong to think so. But luckily, in Pokémon Legends: Arceus, it’s an injustice that’s finally being corrected. Instead, they’ve been forced to observe an arbitrary social contract they don’t benefit from, expressing their grievances in ritual turn-based combat against a proxy champion of my choosing. But Pokémon have never gotten the option. Wanting to absolutely end me in response isn’t just understandable it’s righteous. I’ve spent the better part of three decades invading the personal space of Pokémon so I could try to shove them into orbs. So, let me ask you: Why does a Pokémon lose that right just because it’s a bug with swords for arms, or a duck that can do telekinesis? Why, in 26 years, have Pokémon so rarely been able to use their god-given right to kick my ass? The more dangerous that animal is, the more I probably deserve it. If I’m pestering a wild animal, most reasonable people would think it has the right to try and beat the shit out of me.
